Ah what a fine break we had for Easter.
The last few months have been intense to say the least. One of the truisms about being an Indie games developer is that you spend a lot of the time dealing with two competing pressures: Can we make the game awesome, and can we carry on paying ourselves!
Luckily we have a fantastic group of supporters in our investors. They share our vision to produce a really fab game about climate change that picks up where the original Climate Challenge left off and builds on the concept massively. The new game is on a global scale and should offer a very satisfying game playing experience. Like the original it won't be preachy. We all feel climate change is an incredibly important issue, but like you we don't like being preached to. Our agenda, if we have one, is to let you the player play with the options and make up your own mind on the best ways to tackle climate change.
And what about the science? Well this time we will have even more science in the game, but lots will be behind the scenes. That said however, there will be areas of data that for whatever reason we cannot get hold of - maybe it is not available to us gamer types, or perhaps it doesn't even exist. In those cases we will "guesstimate" from the probable data and will note in our science notes that the data is "iffy".
Climate Challenge 2010 is a game first and a science simulation a distant second. I hope that when you play our game it will get you thinking so you can go off and learn more, but what I really hope is that you have a damn good time and a lot of enjoyment from it :)
P.s. If you haven't yet - do join our Facebook group :)
http://www.facebook.com/group.php?gid=92217565125
Tuesday, April 14, 2009
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